NVIDIA Research debuts new AI-powered technology that lets creators improvise with 3D objects generated in real-time. This is targeted at architects, designers, concept artists and game developers, enabling them to quickly import an object into a graphics engine to start working with it, modifying scale, changing the material or experimenting with different lighting effects.
How does it work? The technology, called NVIDIA 3D MoMa, basically generates triangle mesh models within an hour utilizing just a single NVIDIA Tensor Core GPU. The pipeline’s output is directly supported by 3D graphics engines and modeling tools that creators already use. The pipeline’s real-time reconstruction includes three features: a 3D mesh model, materials and lighting. For those who aren’t creators, there’s also NVIDIA GauGAN, which transforms doodles into art masterpieces.
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By formulating every piece of the inverse rendering problem as a GPU-accelerated differentiable component, the NVIDIA 3D MoMa rendering pipeline uses the machinery of modern AI and the raw computational horsepower of NVIDIA GPUs to quickly produce 3D objects that creators can import, edit and extend without limitation in existing tools,” said David Luebke, vice president of graphics research at NVIDIA.